And yes, I just complained about a game’s manual. Happy descriptions of “New Features” and comparisons to previous games are casually thrown out, and the tight text and period-style font makes reading difficult too. Even the manual (how old-fashioned) seemed to be written by someone to whom the idea that some new people might want to try a King’s Bounty game borders on heresy. The words “tutorial” and “quest marker” seem to be dirty words in the Katauri camp. How you do this is left entirely to your imagination, in that it’s not explained at all. It’s clearly designed for an audience who just want more of the same with a few minor tweaks, especially since Katauri have made absolutely no concessions to newcomers of the series.Īfter a few brief instructions you’re sent out into the world to cleanse your island of the undead hordes. Only the eagle-eyed will be able to tell the difference between this and the last few games, which even features the same music and loading screens as The Legend. Upon starting King’s Bounty: Warriors of the North it’s immediately obvious that Katauri have taken the idea of “changing things” and thrown it in the bin. The fantasy RPG/adventure series is a mix of turn-based battles set on a “board” where you move pieces to face each other in a large Viking-based world. In case you haven’t been counting, King’s Bounty: Warriors of the North is the fourth King’s Bounty game released in four years (the first, The Legend, was released in 2008).
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